I started programming a viertical scrolling space shoot'em up game
(my favourite game), and I needed graphics, so I created them the
best way I knew how - as a template - and converted the image and
clips to raw data along with the palette. I was most happy with the
explosion frames. Nearer the end of the project, I'm planning on
upgrading the images to a better quality. The program engine works
perfectly now, so I just need to finish creating enemies, characters,
plot, backgrounds, etc. My only problem is getting a constant speed
through the internal counter; I haven't yet come up with an effective
code for portability to computers of different CPU speeds.