Shoot'em-up game template
Computer Graphic
January 1997

I started programming a viertical scrolling space shoot'em up game (my favourite game), and I needed graphics, so I created them the best way I knew how - as a template - and converted the image and clips to raw data along with the palette. I was most happy with the explosion frames. Nearer the end of the project, I'm planning on upgrading the images to a better quality. The program engine works perfectly now, so I just need to finish creating enemies, characters, plot, backgrounds, etc. My only problem is getting a constant speed through the internal counter; I haven't yet come up with an effective code for portability to computers of different CPU speeds.